# DAP Shaders - "Always Night" preset
#
# HOW TO USE
#   1. Put DAP Shaders in your shaderpacks folder and select it once in
#      Video Settings > Shaders, so the game creates its own settings file.
#   2. Close Minecraft.
#   3. Copy this file into your shaderpacks folder and rename it to match the
#      shaderpack zip exactly, but with .txt instead of .zip. For example:
#
#         DAP Shaders 6.0 1.20-26.2.zip   ->   DAP Shaders 6.0 1.20-26.2.txt
#
#      If a .txt with that name already exists, that is your current settings -
#      back it up first if you want to keep it.
#   4. Start Minecraft. The shader will load these settings.
#
# WHAT IT DOES
#   Paints the sky, moon position and lighting as permanent midnight, whatever the
#   real time is. Nothing else changes: the server still has its own time, mobs
#   still spawn on their own schedule, and other players see the normal sky. This
#   only changes what YOUR screen draws.
#
#   This is why it is a shader preset and not a resource pack. A resource pack
#   cannot change the time of day - it can only swap textures. The shader is the
#   thing drawing the sky, so the shader is the thing that can pin it.
#
# TO GO BACK
#   Delete the .txt file, or set TIME_OVERRIDE to false in the in-game menu
#   under Time & Weather Override.

TIME_OVERRIDE=true
TIME_OF_DAY=0.0

# everything that makes the night sky worth looking at
STARS=true
STAR_TWINKLE=true
STAR_AMOUNT=1.5
AURORA=true
AURORA_STRENGTH=1.5
FIREFLIES=true

# night is the look users already liked, so exposure is left where it was
AUTO_EXPOSURE=true
AUTO_EXPOSURE_NIGHT=1.0

# the blue shift your eyes get in near-darkness, turned up a little
PURKINJE=true
PURKINJE_STRENGTH=0.75
